Icebreaker speech for a speaking club
Cue cards for your first prepared speech at a public speaking club: a four to six minute personal introduction with an opening hook, three short life chapters, what you hope to gain and a warm close.
Speech8 cardsAbout 5 min to speakIntermediateWork
Cue cards for a five-minute lightning talk at a meetup, conference or team event: one problem, one idea, one example and one takeaway, with timings for every card so you finish before the buzzer.
Free to use, edit, print and study. No account needed: your set stays on this device.
Timing: 30s hook · 60s problem · 90s idea · 90s example · 30s close
Hi, I am [name]. [A one-line question or confession, e.g. Last month I spent [time] doing [frustrating task] by hand.]
In the next five minutes, I will show you [what they will learn].
The problem is [problem in one sentence].
It shows up when [situation the audience recognises], and it costs [time, errors, frustration].
Show of hands: Who has run into this?
Here is what helped: [your idea, tool, technique or habit].
It works because [simple explanation].
The key step is [one thing to do differently].
Here it is in practice: [before → after, a short live demo, a screenshot or a quick story].
Result: [what changed for you or your team].
So, one thing to remember: [takeaway].
Try it this week by [smallest first step]. Slides and links at [link]. Thank you.
Jump straight to the close card. The takeaway matters more than finishing the example.
Watch the timer at: [where the clock or timekeeper will be].
Five slides or fewer. Some events auto-advance slides every 15 or 20 seconds; check the format.
Lightning talks are short, fast talks, usually five minutes, given back to back at meetups, conferences, hackathons and team knowledge-sharing sessions. The time limit is strict, so the talk must be ruthlessly focused. This template uses a 'rule of one': one problem, one idea, one example and one takeaway, with suggested timings on every card so you can practise against a clock. The hook card introduces you and makes a promise, the problem card gets the audience nodding, the idea and example cards carry the content, and the close leaves one memorable action. There is a backup card for when time is running out and a simple slide plan if you need visuals.
Updated October 28, 2026